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Goichi Suda : ウィキペディア英語版
Goichi Suda

, also known as Suda51, is the CEO of Grasshopper Manufacture and a former designer at Human Entertainment. The "51" in his nickname, Suda51, is a pun on his given name. In Japanese, "Go" means 5 and "ichi" means 1. His works include ''Moonlight Syndrome'', ''The Silver Case'', ''Flower, Sun and Rain'', ''Michigan'', ''killer7'', the ''No More Heroes'' series, ''Shadows of the Damned'' and most recently, ''Lollipop Chainsaw'' and ''Killer is Dead''. He has been called an "auteur" video game director.〔(【引用サイトリンク】title=Is Suda 51 the Alfred Hitchcock of Video Games? )
Suda and his studio also frequently collaborate with other developers, including creating the story sequences for the Wii title ''Fatal Frame IV: Mask of the Lunar Eclipse'', Suda's involvement in ''Super Smash Bros. Brawl'' (his nickname "Suda51" appears in the credits for the game's "Subspace Emissary" mode), and a radio drama prequel to ''Snatcher'' with Hideo Kojima titled ''Sdatcher''.
In August 2008, Electronic Arts announced a deal to publish ''Shadows of the Damned'', an action horror game developed by Grasshopper in conjunction with Q Entertainment. The game was directed by Suda and produced by Shinji Mikami with music composed by Akira Yamaoka, and was released on Xbox 360 and PlayStation 3 in June 2011.
==Career highlights==
Suda was working as an undertaker, enjoying the booming Japanese arcade scene, when he noticed an advertisement for an opening at Human Entertainment, best known for designing the ''Clock Tower'' and ''Fire Pro Wrestling'' series. Suda applied but for weeks had not received a reply from Human. He figured his application had been passed over and planned to continue working as an undertaker, a job which he found himself disliking. Suda finally received a call from Human, and was immediately hired. He began work as a scenario writer on ''Super Fire Pro Wrestling 3 Final Bout''. The next game he would work on, ''Super Fire Pro Wrestling Special'', remains one of his most infamous to date due to its shocking ending.
Suda then worked on games in the ''Syndrome'' series until his departure in 1998 shortly before Human disbanded. He went on to form Grasshopper Manufacture around this time, and began work on ''The Silver Case''. ''The Silver Case'' (also known as ''Silver Jiken'') marked the debut of Grasshopper's signature "Film Window" style of editing, where text bounces and jiggles onto the screen at random. The game's story was written into two chapters, one following the investigation of a series of murder cases, the other about a journalist covering them.
In 2001, Grasshopper Manufacture developed ''Flower, Sun, and Rain'' for the PlayStation 2. ''Flower, Sun, and Rain'' takes place on an island called Lospass, with the Flower, Sun, and Rain hotel placed at the center. The game was known for its twisted story, about a "searcher" who is forced to relive the same day, again and again. While going about his business, he is trapped within other characters' problems. As the game continues, his hotel room begins to twist and turn, and he loses his sanity piece by piece. An enhanced version of the game with added content was released for the Nintendo DS in 2008 in Japan and Europe, and in North America in June 2009.
In 2005, Suda made his North American debut with ''killer7''. The player takes control of Harman Smith, a 60-year-old wheelchair-bound assassin with seven personalities who manifest themselves into the real world. Each personality has his or her own personal style of killing, and the group is collectively known as the Killer7. The dominant personality is Garcian Smith ("The Cleaner"), who, while in the presence of security cameras or television sets, has the ability to call upon the six other members of the Killer7 anywhere at any time. Unlike most multiple personalities, Harman does not just think he becomes someone else. Rather, his personae actually take on a unique physical body when called upon. The Killer7 uncover a political plot between Japan and the United States, as Garcian slowly begins to realize the truth behind his past. Suda was known to make appearances wearing a lucha libre mask while promoting the game. While not a huge commercial hit, the game garnered a large cult following and in addition, ''killer7'' also brought Grasshopper Manufacture to the interest of North American gamers.
Grasshopper later collaborated with Marvelous Interactive to release ''Contact'' for the Nintendo DS. The game was a much smaller hit than ''killer7'', as Suda51 instead opted for a more "family friendly" title. ''Contact'' is the story of a young boy who is mixed up in a battle between the Professor and a group of intergalactic characters known as the CosmoNOTs. The game was localized by notable Atlus writer Tomm Hulett, and released in North America in October 2006. There is also rumored to be a planned ''Contact'' sequel.
On December 6, 2007, ''No More Heroes'' was released in Japan, and later in the rest of the world during early 2008. The story follows Travis Touchdown, who is a stereotypical otaku – his motel room decorated with professional wrestling and anime collectibles – living in near poverty in the motel "NO MORE HEROES" of Santa Destroy, California. After winning a beam katana in an internet auction he becomes a hitman. When he runs out of money to buy video games and wrestling videos he accepts a job to kill Helter Skelter, also known as "the Drifter," which earns him rank 11 by the United Assassins Association, a governing body of assassins. Realizing that he has now made himself a target for aspiring assassins, he sets out to secure himself the coveted position of number one hitman in the UAA.
Suda expressed disappointment in the Japanese sales of the game, saying that only Nintendo is doing well in regard to the Wii's success because of its adoption by casual gamers. He later stated his comment was being misinterpreted, saying his "point was that ''No More Heroes'', unlike a lot of Nintendo Wii titles currently available is the kind of product which will attract a different kind of consumer to the hardware, ''i.e.'' gamers who are looking for a different genre to the products which have been successful on this platform thus far." Outside of Japan, sales of the game fared much better, even sparking talk of a sequel.
Suda stated in an interview with ''Computer and Video Games'' that he was definitely interested in producing a sequel to ''No More Heroes'', but it would have to be on the condition that the game sold enough to convince its publishers that it would be worth it.〔(Advertisement )〕 This goal was reached, and on October 9, 2008 at the TGS he showed a teaser trailer of ''No More Heroes: Desperate Struggle'' a sequel to ''No More Heroes''. A little over a year later, in January 2010, it was released in North America. The game has received the overall highest and most universal praise of any game in Grasshopper's history, scoring an 86 out of 100 according to review aggregate site Metacritic.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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